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OCs on Parade

This piece is a lineup of original characters sculpted in ZBrush, created as a study in shape, anatomy, and overall character variety. The goal was to push different body types, proportions, and silhouettes while keeping each character feeling solid, believable, and visually distinct.
Some designs lean into exaggerated, heroic anatomy, while others are more stylized or grounded, allowing me to explore how far forms can be pushed without losing structure. I focused heavily on muscle flow, weight, and balance, making sure each character feels like they could actually stand, move, and exist in their world. Small imperfections and asymmetry were intentionally left in to avoid a “cookie‑cutter” look.
These sculpts were built as strong base models that could easily be taken further for production use, whether for games, animation, or illustration. Overall, this project reflects my approach to character sculpting: clear forms first, strong anatomy, and designs that communicate personality through shape rather than details alone.