Finally got Grock into a proper zero pose for cleanup and future animation work. This sculpt is meant as the base version of the character before rigging—kind of the “calm before the chaos” version of him, since this guy definitely isn’t built to stand still for long.
Focused a lot on pushing exaggerated anatomy while still trying to keep things readable for deformation later on. Grock’s got that heavy, compact power build—thick torso, oversized shoulders, and dense limbs—so getting the muscle flow to feel believable from both front and back was the main goal here. Added some subtle surface breakup and vein details to keep him from feeling too clean, but kept it light since this will likely get refined further depending on whether I go full rig or AI-driven animation.
The face is still in that early expressive zone—slight grin, a bit of attitude—since even at rest, Grock shouldn’t look neutral. Kept the accessories simple for now (earrings and basic gear) so they won’t fight the rig later.
Next step is deciding whether to:
rig him traditionally for controlled animation, or
run him through an AI motion pipeline and see how well it handles a bulky character like this
Either way, this is the foundation. More chaos soon.